There aren't many World War Two Shooters that centre around realism. Developers tend to send out a game each year with a lack of new features or lies that it feels more "realistic" than you seen before. It is a sort of deceiving people which new game to buy and the consumers feel pressured on buying that game. Well I can't blame everyone who buys WWII Shooters that has the same derivative game-play and the "quality" of realism. I usually buy that game because it somewhat merits quality fun to me despite its flaws.   
  
Even though most WW2 shooters lack the quality in realism, some qualifies on having more and making a living-breathing world. A world of "getting" along with your team, leading your team to victory and etc. This happens in Brothers in Arms, where there is not only the storyline but each character tells their individual story. It's these character development in games that it really is quite fascinating.   
  
EA has been releasing Medal of Honour games with rehashed features to compliment the game-play, having alterations of Medal of Honour games on different platforms that is purely crap on their perceptive. But there is a game that involves realism that I would not expect for a Medal of Honour game, it is called Medal of Honour: Pacific Assault. 
 
This game feels like Brothers in Arms and more. It starts off with a "D-Day-esque" invasion on one of the Japanese isles, as you leave the transport, you are fightin
A cinematic experience
A cinematic experience
vicariously against the Japanese but then you had blackened out. Granted this was a flashback and also the introduction of Brothers in Arms which is directly was in Highlander with Nicholas Cage. This flashback returns to a training camp, which surprises of how realistic it feels despite being a 2004 game.  
 
You start off being yelled at your Drill Sergeant, telling you the orders and the stereotypical ramble. The camera in the cutscene feels like a movie, like Full Metal Jacket, having some tension when you are being yelled at by the Drill Sergeant. Now being a 2004 game and seeing Doom 3, this looks even better in terms of graphics, while Doom 3 has that sort of weird facial on everyone, in this game it feels like you will soon get to know more about your group.  After you are marched out of the room and outside where you are listening to more orders and stereotypical ramble. The stance on your character and the people besides you feels like you are in some sort of boot camp. The people beside you basically, hold their rifles like real soldiers do but sometimes it feels awkward to see them "move out" and changed their stance.  
 
You are resulted to the training course, where you do the same thing like any other shooters but the final course is different. Despite having it in Brothers in Arms. This
Training Camp Simulation
Training Camp Simulation
feature is the command feature which lets you control you to team. You can direct either to suppress fire, fall back, regroup, or heal me these commands will benefit your team. Besides that, healing something is quite interesting, when someone is injured they fall to the ground and you can called out a medic. A medic will come out and heal you but in missions, you can only get a limited amount of heals indicated by their dialogue. The calling for help feature is interesting, in the battlefield when you are calling for help, there can be three options: the medic comes to help you, the Japanese come and finish you off or die immediately without called your medic. 
  
This feature has a merit on realism with the limited healing opportunities.  This feature is quite realistic to experience, they encourage you to be more careful in the battlefield and penalizes you for going out guns blazing. Furthermore in the battlefield, when someone is injured, you can pick them up and walk to the nearest medic on patching him up. This frequently occurs in the first mission, Pearl Harbor and it is a good experience on saving people's lives. 
 
There are other realistic features like no infinite ammo for MG-stationed guns and other things that sharpen the quality of the game but I can't think of much. Being a game before Brothers in Arms, is remarkable, EA releases a somewhat new IP for this game having interesting features and more cut-scenes than other Medal of Honour games. The first mission in preventing the Japanese on invading Pearl Harbor was a eye-popping experience to see, it starts off with you and your captain on a M3 Scout car, scrolling around Pearl Harbor and seeing your captain talking to various people and a hot medic. The reactions that triggered these people feels quite awesome, especially the three crew-men looking at porn and trying to toss out the porn when the captain sees them to people listening to music and running with their Drill Sergeant.  Ending with the Japanese invasion and everyone in panic.  
 
The impressions I had given out for Pacific Assault is just for the first part. This game is quite interesting but sometimes the gameplay and no-interaction with the characters in your team is feeling like any other Medal of Honour game with command support. But this is quite a shooter that I had fun playing it just for my first impressions with this game.